TriSense – Transmedial Debate Chamber

The Transmedial Debate Chamber is a round-based game merging physical and digital participation. It reimagines debate as an interactive performance, where physical debaters engage in structured discussion modes while online viewers actively shape the discourse.
Viewers access the debate via a digital web platform, voting in real-time for debaters. These votes influence a dynamic spatial projection, where a color gradient expands and contracts based on audience support. Additionally, the space features a recursive triangular subdivision system, visually representing how an increasing number of voters correlates with growing complexity in the debate. As more viewers engage, the triangular network fractures into smaller subdivisions, mirroring the fragmentation and evolution of argumentation.
Beyond voting, viewers can introduce AR filters, sound effects, and real-time challenges, forcing debaters to adapt their rhetoric dynamically. These elements heighten unpredictability, turning the debate into a performative and strategic exchange.
At its core, the project functions as an architectural and sociological experiment, exploring how spatial and visual conditions reflect collective decision-making. The triangular patterning and shifting color fields create a live architectural representation of debate intensity, responding directly to audience interaction.
By integrating real-time audience feedback with evolving spatial structures, the debate chamber challenges traditional discussion formats. It proposes a new, fluid form of collective argumentation and engagement, where digital spectatorship directly shapes the physical and visual dynamics of the debate.

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